Games that measure your decisions.
We make small games for phones, built on one idea: everybody gets the same puzzle on the same day. Same seed, same course, same cards. When the luck is identical for every player, what is left on the leaderboard is what you actually did.
No energy meters. No loot boxes. Nothing you can buy that makes your score better.
Games
GHOSTLINE
A momentum platformer. One course a day, identical for every player on Earth, and you only go fast by taking risks — speed is earned by passing close to the things that kill you. Every time on the board was re-simulated from the player's own inputs.
ghostline.mackorgames.com → In developmentANTE
A ten-minute roguelike deckbuilder where every player in the world plays the identical daily seed. Same cards, same shop, same bosses. One run, no retries — so the board measures decisions rather than draws.
ante.mackorgames.com →How we build
The same day for everyone
Daily content is generated from the date, so every device builds an identical copy of it. Nothing is downloaded and nothing is personalised — which also means our games work with no connection at all.
Leaderboards you can trust
Where there is a board, your device never reports its own score. It sends what you did and our server re-runs it to work out the result itself. There is nothing to fake because there is nothing we take on trust.
Nothing that buys an advantage
No energy timers, no loot boxes, no continues for sale. If we ever charge for anything it will be for more game, never for a better score.
As little of you as possible
No accounts, no analytics, no advertising SDKs, no trackers. Our games ask for a name to put on a board and nothing else, and each one has a button that deletes everything we hold.